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Current File : /home/bitnami/htdocs/app/node_modules/prosemirror-tables/src/fixtables.js
// This file defines helpers for normalizing tables, making sure no
// cells overlap (which can happen, if you have the wrong col- and
// rowspans) and that each row has the same width. Uses the problems
// reported by `TableMap`.

import {PluginKey} from "prosemirror-state"
import {TableMap} from "./tablemap"
import {setAttr, removeColSpan} from "./util"
import {tableNodeTypes} from "./schema"
import {key} from "./util"

export const fixTablesKey = new PluginKey("fix-tables")

// Helper for iterating through the nodes in a document that changed
// compared to the given previous document. Useful for avoiding
// duplicate work on each transaction.
function changedDescendants(old, cur, offset, f) {
  let oldSize = old.childCount, curSize = cur.childCount
  outer: for (let i = 0, j = 0; i < curSize; i++) {
    let child = cur.child(i)
    for (let scan = j, e = Math.min(oldSize, i + 3); scan < e; scan++) {
      if (old.child(scan) == child) {
        j = scan + 1
        offset += child.nodeSize
        continue outer
      }
    }
    f(child, offset)
    if (j < oldSize && old.child(j).sameMarkup(child))
      changedDescendants(old.child(j), child, offset + 1, f)
    else
      child.nodesBetween(0, child.content.size, f, offset + 1)
    offset += child.nodeSize
  }
}

// :: (EditorState, ?EditorState) → ?Transaction
// Inspect all tables in the given state's document and return a
// transaction that fixes them, if necessary. If `oldState` was
// provided, that is assumed to hold a previous, known-good state,
// which will be used to avoid re-scanning unchanged parts of the
// document.
export function fixTables(state, oldState) {
  let tr, check = (node, pos) => {
    if (node.type.spec.tableRole == "table") tr = fixTable(state, node, pos, tr)
  }
  if (!oldState) state.doc.descendants(check)
  else if (oldState.doc != state.doc) changedDescendants(oldState.doc, state.doc, 0, check)
  return tr
}

// : (EditorState, Node, number, ?Transaction) → ?Transaction
// Fix the given table, if necessary. Will append to the transaction
// it was given, if non-null, or create a new one if necessary.
export function fixTable(state, table, tablePos, tr) {
  let map = TableMap.get(table)
  if (!map.problems) return tr
  if (!tr) tr = state.tr

  // Track which rows we must add cells to, so that we can adjust that
  // when fixing collisions.
  let mustAdd = []
  for (let i = 0; i < map.height; i++) mustAdd.push(0)
  for (let i = 0; i < map.problems.length; i++) {
    let prob = map.problems[i]
    if (prob.type == "collision") {
      let cell = table.nodeAt(prob.pos)
      for (let j = 0; j < cell.attrs.rowspan; j++) mustAdd[prob.row + j] += prob.n
      tr.setNodeMarkup(tr.mapping.map(tablePos + 1 + prob.pos), null, removeColSpan(cell.attrs, cell.attrs.colspan - prob.n, prob.n))
    } else if (prob.type == "missing") {
      mustAdd[prob.row] += prob.n
    } else if (prob.type == "overlong_rowspan") {
      let cell = table.nodeAt(prob.pos)
      tr.setNodeMarkup(tr.mapping.map(tablePos + 1 + prob.pos), null, setAttr(cell.attrs, "rowspan", cell.attrs.rowspan - prob.n))
    } else if (prob.type == "colwidth mismatch") {
      let cell = table.nodeAt(prob.pos)
      tr.setNodeMarkup(tr.mapping.map(tablePos + 1 + prob.pos), null, setAttr(cell.attrs, "colwidth", prob.colwidth))
    }
  }
  let first, last
  for (let i = 0; i < mustAdd.length; i++) if (mustAdd[i]) {
    if (first == null) first = i
    last = i
  }
  // Add the necessary cells, using a heuristic for whether to add the
  // cells at the start or end of the rows (if it looks like a 'bite'
  // was taken out of the table, add cells at the start of the row
  // after the bite. Otherwise add them at the end).
  for (let i = 0, pos = tablePos + 1; i < map.height; i++) {
    let row = table.child(i)
    let end = pos + row.nodeSize
    let add = mustAdd[i]
    if (add > 0) {
      let tableNodeType = 'cell';
      if (row.firstChild) {
        tableNodeType = row.firstChild.type.spec.tableRole
      }
      let nodes = []
      for (let j = 0; j < add; j++)
        nodes.push(tableNodeTypes(state.schema)[tableNodeType].createAndFill())
      let side = (i == 0 || first == i - 1) && last == i ? pos + 1 : end - 1
      tr.insert(tr.mapping.map(side), nodes)
    }
    pos = end
  }
  return tr.setMeta(fixTablesKey, { fixTables: true })
}

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