| Server IP : 34.87.99.72 / Your IP : 216.73.217.31 Web Server : Apache/2.4.46 (Unix) OpenSSL/1.1.1n System : Linux zlock-bitnami-lamp-prod-v2-vm 4.19.0-16-cloud-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) x86_64 User : bitnami ( 1000) PHP Version : 7.4.18 Disable Function : NONE MySQL : OFF | cURL : ON | WGET : ON | Perl : ON | Python : ON | Sudo : ON | Pkexec : OFF Directory : /opt/bitnami/apache/htdocs/app/node_modules/prosemirror-tables/src/ |
Upload File : |
// Because working with row and column-spanning cells is not quite
// trivial, this code builds up a descriptive structure for a given
// table node. The structures are cached with the (persistent) table
// nodes as key, so that they only have to be recomputed when the
// content of the table changes.
//
// This does mean that they have to store table-relative, not
// document-relative positions. So code that uses them will typically
// compute the start position of the table and offset positions passed
// to or gotten from this structure by that amount.
let readFromCache, addToCache
// Prefer using a weak map to cache table maps. Fall back on a
// fixed-size cache if that's not supported.
if (typeof WeakMap != "undefined") {
let cache = new WeakMap
readFromCache = key => cache.get(key)
addToCache = (key, value) => {
cache.set(key, value)
return value
}
} else {
let cache = [], cacheSize = 10, cachePos = 0
readFromCache = key => {
for (let i = 0; i < cache.length; i += 2)
if (cache[i] == key) return cache[i + 1]
}
addToCache = (key, value) => {
if (cachePos == cacheSize) cachePos = 0
cache[cachePos++] = key
return cache[cachePos++] = value
}
}
export class Rect {
constructor(left, top, right, bottom) {
this.left = left; this.top = top; this.right = right; this.bottom = bottom
}
}
// ::- A table map describes the structore of a given table. To avoid
// recomputing them all the time, they are cached per table node. To
// be able to do that, positions saved in the map are relative to the
// start of the table, rather than the start of the document.
export class TableMap {
constructor(width, height, map, problems) {
// :: number The width of the table
this.width = width
// :: number The table's height
this.height = height
// :: [number] A width * height array with the start position of
// the cell covering that part of the table in each slot
this.map = map
// An optional array of problems (cell overlap or non-rectangular
// shape) for the table, used by the table normalizer.
this.problems = problems
}
// :: (number) → Rect
// Find the dimensions of the cell at the given position.
findCell(pos) {
for (let i = 0; i < this.map.length; i++) {
let curPos = this.map[i]
if (curPos != pos) continue
let left = i % this.width, top = (i / this.width) | 0
let right = left + 1, bottom = top + 1
for (let j = 1; right < this.width && this.map[i + j] == curPos; j++) right++
for (let j = 1; bottom < this.height && this.map[i + (this.width * j)] == curPos; j++) bottom++
return new Rect(left, top, right, bottom)
}
throw new RangeError("No cell with offset " + pos + " found")
}
// :: (number) → number
// Find the left side of the cell at the given position.
colCount(pos) {
for (let i = 0; i < this.map.length; i++)
if (this.map[i] == pos) return i % this.width
throw new RangeError("No cell with offset " + pos + " found")
}
// :: (number, string, number) → ?number
// Find the next cell in the given direction, starting from the cell
// at `pos`, if any.
nextCell(pos, axis, dir) {
let {left, right, top, bottom} = this.findCell(pos)
if (axis == "horiz") {
if (dir < 0 ? left == 0 : right == this.width) return null
return this.map[top * this.width + (dir < 0 ? left - 1 : right)]
} else {
if (dir < 0 ? top == 0 : bottom == this.height) return null
return this.map[left + this.width * (dir < 0 ? top - 1 : bottom)]
}
}
// :: (number, number) → Rect
// Get the rectangle spanning the two given cells.
rectBetween(a, b) {
let {left: leftA, right: rightA, top: topA, bottom: bottomA} = this.findCell(a)
let {left: leftB, right: rightB, top: topB, bottom: bottomB} = this.findCell(b)
return new Rect(Math.min(leftA, leftB), Math.min(topA, topB),
Math.max(rightA, rightB), Math.max(bottomA, bottomB))
}
// :: (Rect) → [number]
// Return the position of all cells that have the top left corner in
// the given rectangle.
cellsInRect(rect) {
let result = [], seen = {}
for (let row = rect.top; row < rect.bottom; row++) {
for (let col = rect.left; col < rect.right; col++) {
let index = row * this.width + col, pos = this.map[index]
if (seen[pos]) continue
seen[pos] = true
if ((col != rect.left || !col || this.map[index - 1] != pos) &&
(row != rect.top || !row || this.map[index - this.width] != pos))
result.push(pos)
}
}
return result
}
// :: (number, number, Node) → number
// Return the position at which the cell at the given row and column
// starts, or would start, if a cell started there.
positionAt(row, col, table) {
for (let i = 0, rowStart = 0;; i++) {
let rowEnd = rowStart + table.child(i).nodeSize
if (i == row) {
let index = col + row * this.width, rowEndIndex = (row + 1) * this.width
// Skip past cells from previous rows (via rowspan)
while (index < rowEndIndex && this.map[index] < rowStart) index++
return index == rowEndIndex ? rowEnd - 1 : this.map[index]
}
rowStart = rowEnd
}
}
// :: (Node) → TableMap
// Find the table map for the given table node.
static get(table) {
return readFromCache(table) || addToCache(table, computeMap(table))
}
}
// Compute a table map.
function computeMap(table) {
if (table.type.spec.tableRole != "table") throw new RangeError("Not a table node: " + table.type.name)
let width = findWidth(table), height = table.childCount
let map = [], mapPos = 0, problems = null, colWidths = []
for (let i = 0, e = width * height; i < e; i++) map[i] = 0
for (let row = 0, pos = 0; row < height; row++) {
let rowNode = table.child(row)
pos++
for (let i = 0;; i++) {
while (mapPos < map.length && map[mapPos] != 0) mapPos++
if (i == rowNode.childCount) break
let cellNode = rowNode.child(i), {colspan, rowspan, colwidth} = cellNode.attrs
for (let h = 0; h < rowspan; h++) {
if (h + row >= height) {
(problems || (problems = [])).push({type: "overlong_rowspan", pos, n: rowspan - h})
break
}
let start = mapPos + (h * width)
for (let w = 0; w < colspan; w++) {
if (map[start + w] == 0)
map[start + w] = pos
else
(problems || (problems = [])).push({type: "collision", row, pos, n: colspan - w})
let colW = colwidth && colwidth[w]
if (colW) {
let widthIndex = ((start + w) % width) * 2, prev = colWidths[widthIndex]
if (prev == null || (prev != colW && colWidths[widthIndex + 1] == 1)) {
colWidths[widthIndex] = colW
colWidths[widthIndex + 1] = 1
} else if (prev == colW) {
colWidths[widthIndex + 1]++
}
}
}
}
mapPos += colspan
pos += cellNode.nodeSize
}
let expectedPos = (row + 1) * width, missing = 0
while (mapPos < expectedPos) if (map[mapPos++] == 0) missing++
if (missing) (problems || (problems = [])).push({type: "missing", row, n: missing})
pos++
}
let tableMap = new TableMap(width, height, map, problems), badWidths = false
// For columns that have defined widths, but whose widths disagree
// between rows, fix up the cells whose width doesn't match the
// computed one.
for (let i = 0; !badWidths && i < colWidths.length; i += 2)
if (colWidths[i] != null && colWidths[i + 1] < height) badWidths = true
if (badWidths) findBadColWidths(tableMap, colWidths, table)
return tableMap
}
function findWidth(table) {
let width = -1, hasRowSpan = false
for (let row = 0; row < table.childCount; row++) {
let rowNode = table.child(row), rowWidth = 0
if (hasRowSpan) for (let j = 0; j < row; j++) {
let prevRow = table.child(j)
for (let i = 0; i < prevRow.childCount; i++) {
let cell = prevRow.child(i)
if (j + cell.attrs.rowspan > row) rowWidth += cell.attrs.colspan
}
}
for (let i = 0; i < rowNode.childCount; i++) {
let cell = rowNode.child(i)
rowWidth += cell.attrs.colspan
if (cell.attrs.rowspan > 1) hasRowSpan = true
}
if (width == -1)
width = rowWidth
else if (width != rowWidth)
width = Math.max(width, rowWidth)
}
return width
}
function findBadColWidths(map, colWidths, table) {
if (!map.problems) map.problems = []
for (let i = 0, seen = {}; i < map.map.length; i++) {
let pos = map.map[i]
if (seen[pos]) continue
seen[pos] = true
let node = table.nodeAt(pos), updated = null
for (let j = 0; j < node.attrs.colspan; j++) {
let col = (i + j) % map.width, colWidth = colWidths[col * 2]
if (colWidth != null && (!node.attrs.colwidth || node.attrs.colwidth[j] != colWidth))
(updated || (updated = freshColWidth(node.attrs)))[j] = colWidth
}
if (updated) map.problems.unshift({type: "colwidth mismatch", pos, colwidth: updated})
}
}
function freshColWidth(attrs) {
if (attrs.colwidth) return attrs.colwidth.slice()
let result = []
for (let i = 0; i < attrs.colspan; i++) result.push(0)
return result
}