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Current File : /home/bitnami/htdocs/app/node_modules/prosemirror-view/src/index.js
import {NodeSelection} from "prosemirror-state"

import {scrollRectIntoView, posAtCoords, coordsAtPos, endOfTextblock, storeScrollPos,
        resetScrollPos, focusPreventScroll} from "./domcoords"
import {docViewDesc} from "./viewdesc"
import {initInput, destroyInput, dispatchEvent, ensureListeners, clearComposition} from "./input"
import {selectionToDOM, anchorInRightPlace, syncNodeSelection} from "./selection"
import {Decoration, viewDecorations} from "./decoration"
import browser from "./browser"

export {Decoration, DecorationSet} from "./decoration"

// Exported for testing
export {serializeForClipboard as __serializeForClipboard, parseFromClipboard as __parseFromClipboard} from "./clipboard"
export {endComposition as __endComposition} from "./input"

// ::- An editor view manages the DOM structure that represents an
// editable document. Its state and behavior are determined by its
// [props](#view.DirectEditorProps).
export class EditorView {
  // :: (?union<dom.Node, (dom.Node), {mount: dom.Node}>, DirectEditorProps)
  // Create a view. `place` may be a DOM node that the editor should
  // be appended to, a function that will place it into the document,
  // or an object whose `mount` property holds the node to use as the
  // document container. If it is `null`, the editor will not be added
  // to the document.
  constructor(place, props) {
    this._props = props
    // :: EditorState
    // The view's current [state](#state.EditorState).
    this.state = props.state

    this.dispatch = this.dispatch.bind(this)

    this._root = null
    this.focused = false
    // Kludge used to work around a Chrome bug
    this.trackWrites = null

    // :: dom.Element
    // An editable DOM node containing the document. (You probably
    // should not directly interfere with its content.)
    this.dom = (place && place.mount) || document.createElement("div")
    if (place) {
      if (place.appendChild) place.appendChild(this.dom)
      else if (place.apply) place(this.dom)
      else if (place.mount) this.mounted = true
    }

    // :: bool
    // Indicates whether the editor is currently [editable](#view.EditorProps.editable).
    this.editable = getEditable(this)
    this.markCursor = null
    this.cursorWrapper = null
    updateCursorWrapper(this)
    this.nodeViews = buildNodeViews(this)
    this.docView = docViewDesc(this.state.doc, computeDocDeco(this), viewDecorations(this), this.dom, this)

    this.lastSelectedViewDesc = null
    // :: ?{slice: Slice, move: bool}
    // When editor content is being dragged, this object contains
    // information about the dragged slice and whether it is being
    // copied or moved. At any other time, it is null.
    this.dragging = null

    initInput(this)

    this.pluginViews = []
    this.updatePluginViews()
  }

  // composing:: boolean
  // Holds `true` when a
  // [composition](https://developer.mozilla.org/en-US/docs/Mozilla/IME_handling_guide)
  // is active.

  // :: DirectEditorProps
  // The view's current [props](#view.EditorProps).
  get props() {
    if (this._props.state != this.state) {
      let prev = this._props
      this._props = {}
      for (let name in prev) this._props[name] = prev[name]
      this._props.state = this.state
    }
    return this._props
  }

  // :: (DirectEditorProps)
  // Update the view's props. Will immediately cause an update to
  // the DOM.
  update(props) {
    if (props.handleDOMEvents != this._props.handleDOMEvents) ensureListeners(this)
    this._props = props
    this.updateStateInner(props.state, true)
  }

  // :: (DirectEditorProps)
  // Update the view by updating existing props object with the object
  // given as argument. Equivalent to `view.update(Object.assign({},
  // view.props, props))`.
  setProps(props) {
    let updated = {}
    for (let name in this._props) updated[name] = this._props[name]
    updated.state = this.state
    for (let name in props) updated[name] = props[name]
    this.update(updated)
  }

  // :: (EditorState)
  // Update the editor's `state` prop, without touching any of the
  // other props.
  updateState(state) {
    this.updateStateInner(state, this.state.plugins != state.plugins)
  }

  updateStateInner(state, reconfigured) {
    let prev = this.state, redraw = false, updateSel = false
    // When stored marks are added, stop composition, so that they can
    // be displayed.
    if (state.storedMarks && this.composing) {
      clearComposition(this)
      updateSel = true
    }
    this.state = state
    if (reconfigured) {
      let nodeViews = buildNodeViews(this)
      if (changedNodeViews(nodeViews, this.nodeViews)) {
        this.nodeViews = nodeViews
        redraw = true
      }
      ensureListeners(this)
    }

    this.editable = getEditable(this)
    updateCursorWrapper(this)
    let innerDeco = viewDecorations(this), outerDeco = computeDocDeco(this)

    let scroll = reconfigured ? "reset"
        : state.scrollToSelection > prev.scrollToSelection ? "to selection" : "preserve"
    let updateDoc = redraw || !this.docView.matchesNode(state.doc, outerDeco, innerDeco)
    if (updateDoc || !state.selection.eq(prev.selection)) updateSel = true
    let oldScrollPos = scroll == "preserve" && updateSel && this.dom.style.overflowAnchor == null && storeScrollPos(this)

    if (updateSel) {
      this.domObserver.stop()
      // Work around an issue in Chrome, IE, and Edge where changing
      // the DOM around an active selection puts it into a broken
      // state where the thing the user sees differs from the
      // selection reported by the Selection object (#710, #973,
      // #1011, #1013, #1035).
      let forceSelUpdate = updateDoc && (browser.ie || browser.chrome) && !this.composing &&
          !prev.selection.empty && !state.selection.empty && selectionContextChanged(prev.selection, state.selection)
      if (updateDoc) {
        // If the node that the selection points into is written to,
        // Chrome sometimes starts misreporting the selection, so this
        // tracks that and forces a selection reset when our update
        // did write to the node.
        let chromeKludge = browser.chrome ? (this.trackWrites = this.root.getSelection().focusNode) : null
        if (redraw || !this.docView.update(state.doc, outerDeco, innerDeco, this)) {
          this.docView.updateOuterDeco([])
          this.docView.destroy()
          this.docView = docViewDesc(state.doc, outerDeco, innerDeco, this.dom, this)
        }
        if (chromeKludge && !this.trackWrites) forceSelUpdate = true
      }
      // Work around for an issue where an update arriving right between
      // a DOM selection change and the "selectionchange" event for it
      // can cause a spurious DOM selection update, disrupting mouse
      // drag selection.
      if (forceSelUpdate ||
          !(this.mouseDown && this.domObserver.currentSelection.eq(this.root.getSelection()) && anchorInRightPlace(this))) {
        selectionToDOM(this, forceSelUpdate)
      } else {
        syncNodeSelection(this, state.selection)
        this.domObserver.setCurSelection()
      }
      this.domObserver.start()
    }

    this.updatePluginViews(prev)

    if (scroll == "reset") {
      this.dom.scrollTop = 0
    } else if (scroll == "to selection") {
      let startDOM = this.root.getSelection().focusNode
      if (this.someProp("handleScrollToSelection", f => f(this)))
        {} // Handled
      else if (state.selection instanceof NodeSelection)
        scrollRectIntoView(this, this.docView.domAfterPos(state.selection.from).getBoundingClientRect(), startDOM)
      else
        scrollRectIntoView(this, this.coordsAtPos(state.selection.head, 1), startDOM)
    } else if (oldScrollPos) {
      resetScrollPos(oldScrollPos)
    }
  }

  destroyPluginViews() {
    let view
    while (view = this.pluginViews.pop()) if (view.destroy) view.destroy()
  }

  updatePluginViews(prevState) {
    if (!prevState || prevState.plugins != this.state.plugins) {
      this.destroyPluginViews()
      for (let i = 0; i < this.state.plugins.length; i++) {
        let plugin = this.state.plugins[i]
        if (plugin.spec.view) this.pluginViews.push(plugin.spec.view(this))
      }
    } else {
      for (let i = 0; i < this.pluginViews.length; i++) {
        let pluginView = this.pluginViews[i]
        if (pluginView.update) pluginView.update(this, prevState)
      }
    }
  }

  // :: (string, ?(prop: *) → *) → *
  // Goes over the values of a prop, first those provided directly,
  // then those from plugins (in order), and calls `f` every time a
  // non-undefined value is found. When `f` returns a truthy value,
  // that is immediately returned. When `f` isn't provided, it is
  // treated as the identity function (the prop value is returned
  // directly).
  someProp(propName, f) {
    let prop = this._props && this._props[propName], value
    if (prop != null && (value = f ? f(prop) : prop)) return value
    let plugins = this.state.plugins
    if (plugins) for (let i = 0; i < plugins.length; i++) {
      let prop = plugins[i].props[propName]
      if (prop != null && (value = f ? f(prop) : prop)) return value
    }
  }

  // :: () → bool
  // Query whether the view has focus.
  hasFocus() {
    return this.root.activeElement == this.dom
  }

  // :: ()
  // Focus the editor.
  focus() {
    this.domObserver.stop()
    if (this.editable) focusPreventScroll(this.dom)
    selectionToDOM(this)
    this.domObserver.start()
  }

  // :: union<dom.Document, dom.DocumentFragment>
  // Get the document root in which the editor exists. This will
  // usually be the top-level `document`, but might be a [shadow
  // DOM](https://developer.mozilla.org/en-US/docs/Web/Web_Components/Shadow_DOM)
  // root if the editor is inside one.
  get root() {
    let cached = this._root
    if (cached == null) for (let search = this.dom.parentNode; search; search = search.parentNode) {
      if (search.nodeType == 9 || (search.nodeType == 11 && search.host)) {
        if (!search.getSelection) Object.getPrototypeOf(search).getSelection = () => document.getSelection()
        return this._root = search
      }
    }
    return cached || document
  }

  // :: ({left: number, top: number}) → ?{pos: number, inside: number}
  // Given a pair of viewport coordinates, return the document
  // position that corresponds to them. May return null if the given
  // coordinates aren't inside of the editor. When an object is
  // returned, its `pos` property is the position nearest to the
  // coordinates, and its `inside` property holds the position of the
  // inner node that the position falls inside of, or -1 if it is at
  // the top level, not in any node.
  posAtCoords(coords) {
    return posAtCoords(this, coords)
  }

  // :: (number, number) → {left: number, right: number, top: number, bottom: number}
  // Returns the viewport rectangle at a given document position.
  // `left` and `right` will be the same number, as this returns a
  // flat cursor-ish rectangle. If the position is between two things
  // that aren't directly adjacent, `side` determines which element is
  // used. When < 0, the element before the position is used,
  // otherwise the element after.
  coordsAtPos(pos, side = 1) {
    return coordsAtPos(this, pos, side)
  }

  // :: (number, number) → {node: dom.Node, offset: number}
  // Find the DOM position that corresponds to the given document
  // position. When `side` is negative, find the position as close as
  // possible to the content before the position. When positive,
  // prefer positions close to the content after the position. When
  // zero, prefer as shallow a position as possible.
  //
  // Note that you should **not** mutate the editor's internal DOM,
  // only inspect it (and even that is usually not necessary).
  domAtPos(pos, side = 0) {
    return this.docView.domFromPos(pos, side)
  }

  // :: (number) → ?dom.Node
  // Find the DOM node that represents the document node after the
  // given position. May return `null` when the position doesn't point
  // in front of a node or if the node is inside an opaque node view.
  //
  // This is intended to be able to call things like
  // `getBoundingClientRect` on that DOM node. Do **not** mutate the
  // editor DOM directly, or add styling this way, since that will be
  // immediately overriden by the editor as it redraws the node.
  nodeDOM(pos) {
    let desc = this.docView.descAt(pos)
    return desc ? desc.nodeDOM : null
  }

  // :: (dom.Node, number, ?number) → number
  // Find the document position that corresponds to a given DOM
  // position. (Whenever possible, it is preferable to inspect the
  // document structure directly, rather than poking around in the
  // DOM, but sometimes—for example when interpreting an event
  // target—you don't have a choice.)
  //
  // The `bias` parameter can be used to influence which side of a DOM
  // node to use when the position is inside a leaf node.
  posAtDOM(node, offset, bias = -1) {
    let pos = this.docView.posFromDOM(node, offset, bias)
    if (pos == null) throw new RangeError("DOM position not inside the editor")
    return pos
  }

  // :: (union<"up", "down", "left", "right", "forward", "backward">, ?EditorState) → bool
  // Find out whether the selection is at the end of a textblock when
  // moving in a given direction. When, for example, given `"left"`,
  // it will return true if moving left from the current cursor
  // position would leave that position's parent textblock. Will apply
  // to the view's current state by default, but it is possible to
  // pass a different state.
  endOfTextblock(dir, state) {
    return endOfTextblock(this, state || this.state, dir)
  }

  // :: ()
  // Removes the editor from the DOM and destroys all [node
  // views](#view.NodeView).
  destroy() {
    if (!this.docView) return
    destroyInput(this)
    this.destroyPluginViews()
    if (this.mounted) {
      this.docView.update(this.state.doc, [], viewDecorations(this), this)
      this.dom.textContent = ""
    } else if (this.dom.parentNode) {
      this.dom.parentNode.removeChild(this.dom)
    }
    this.docView.destroy()
    this.docView = null
  }

  // Used for testing.
  dispatchEvent(event) {
    return dispatchEvent(this, event)
  }

  // :: (Transaction)
  // Dispatch a transaction. Will call
  // [`dispatchTransaction`](#view.DirectEditorProps.dispatchTransaction)
  // when given, and otherwise defaults to applying the transaction to
  // the current state and calling
  // [`updateState`](#view.EditorView.updateState) with the result.
  // This method is bound to the view instance, so that it can be
  // easily passed around.
  dispatch(tr) {
    let dispatchTransaction = this._props.dispatchTransaction
    if (dispatchTransaction) dispatchTransaction.call(this, tr)
    else this.updateState(this.state.apply(tr))
  }
}

function computeDocDeco(view) {
  let attrs = Object.create(null)
  attrs.class = "ProseMirror"
  attrs.contenteditable = String(view.editable)

  view.someProp("attributes", value => {
    if (typeof value == "function") value = value(view.state)
    if (value) for (let attr in value) {
      if (attr == "class")
        attrs.class += " " + value[attr]
      else if (!attrs[attr] && attr != "contenteditable" && attr != "nodeName")
        attrs[attr] = String(value[attr])
    }
  })

  return [Decoration.node(0, view.state.doc.content.size, attrs)]
}

function updateCursorWrapper(view) {
  if (view.markCursor) {
    let dom = document.createElement("img")
    dom.setAttribute("mark-placeholder", "true")
    view.cursorWrapper = {dom, deco: Decoration.widget(view.state.selection.head, dom, {raw: true, marks: view.markCursor})}
  } else {
    view.cursorWrapper = null
  }
}

function getEditable(view) {
  return !view.someProp("editable", value => value(view.state) === false)
}

function selectionContextChanged(sel1, sel2) {
  let depth = Math.min(sel1.$anchor.sharedDepth(sel1.head), sel2.$anchor.sharedDepth(sel2.head))
  return sel1.$anchor.start(depth) != sel2.$anchor.start(depth)
}

function buildNodeViews(view) {
  let result = {}
  view.someProp("nodeViews", obj => {
    for (let prop in obj) if (!Object.prototype.hasOwnProperty.call(result, prop))
      result[prop] = obj[prop]
  })
  return result
}

function changedNodeViews(a, b) {
  let nA = 0, nB = 0
  for (let prop in a) {
    if (a[prop] != b[prop]) return true
    nA++
  }
  for (let _ in b) nB++
  return nA != nB
}

// EditorProps:: interface
//
// Props are configuration values that can be passed to an editor view
// or included in a plugin. This interface lists the supported props.
//
// The various event-handling functions may all return `true` to
// indicate that they handled the given event. The view will then take
// care to call `preventDefault` on the event, except with
// `handleDOMEvents`, where the handler itself is responsible for that.
//
// How a prop is resolved depends on the prop. Handler functions are
// called one at a time, starting with the base props and then
// searching through the plugins (in order of appearance) until one of
// them returns true. For some props, the first plugin that yields a
// value gets precedence.
//
//   handleDOMEvents:: ?Object<(view: EditorView, event: dom.Event) → bool>
//   Can be an object mapping DOM event type names to functions that
//   handle them. Such functions will be called before any handling
//   ProseMirror does of events fired on the editable DOM element.
//   Contrary to the other event handling props, when returning true
//   from such a function, you are responsible for calling
//   `preventDefault` yourself (or not, if you want to allow the
//   default behavior).
//
//   handleKeyDown:: ?(view: EditorView, event: dom.KeyboardEvent) → bool
//   Called when the editor receives a `keydown` event.
//
//   handleKeyPress:: ?(view: EditorView, event: dom.KeyboardEvent) → bool
//   Handler for `keypress` events.
//
//   handleTextInput:: ?(view: EditorView, from: number, to: number, text: string) → bool
//   Whenever the user directly input text, this handler is called
//   before the input is applied. If it returns `true`, the default
//   behavior of actually inserting the text is suppressed.
//
//   handleClickOn:: ?(view: EditorView, pos: number, node: Node, nodePos: number, event: dom.MouseEvent, direct: bool) → bool
//   Called for each node around a click, from the inside out. The
//   `direct` flag will be true for the inner node.
//
//   handleClick:: ?(view: EditorView, pos: number, event: dom.MouseEvent) → bool
//   Called when the editor is clicked, after `handleClickOn` handlers
//   have been called.
//
//   handleDoubleClickOn:: ?(view: EditorView, pos: number, node: Node, nodePos: number, event: dom.MouseEvent, direct: bool) → bool
//   Called for each node around a double click.
//
//   handleDoubleClick:: ?(view: EditorView, pos: number, event: dom.MouseEvent) → bool
//   Called when the editor is double-clicked, after `handleDoubleClickOn`.
//
//   handleTripleClickOn:: ?(view: EditorView, pos: number, node: Node, nodePos: number, event: dom.MouseEvent, direct: bool) → bool
//   Called for each node around a triple click.
//
//   handleTripleClick:: ?(view: EditorView, pos: number, event: dom.MouseEvent) → bool
//   Called when the editor is triple-clicked, after `handleTripleClickOn`.
//
//   handlePaste:: ?(view: EditorView, event: dom.ClipboardEvent, slice: Slice) → bool
//   Can be used to override the behavior of pasting. `slice` is the
//   pasted content parsed by the editor, but you can directly access
//   the event to get at the raw content.
//
//   handleDrop:: ?(view: EditorView, event: dom.Event, slice: Slice, moved: bool) → bool
//   Called when something is dropped on the editor. `moved` will be
//   true if this drop moves from the current selection (which should
//   thus be deleted).
//
//   handleScrollToSelection:: ?(view: EditorView) → bool
//   Called when the view, after updating its state, tries to scroll
//   the selection into view. A handler function may return false to
//   indicate that it did not handle the scrolling and further
//   handlers or the default behavior should be tried.
//
//   createSelectionBetween:: ?(view: EditorView, anchor: ResolvedPos, head: ResolvedPos) → ?Selection
//   Can be used to override the way a selection is created when
//   reading a DOM selection between the given anchor and head.
//
//   domParser:: ?DOMParser
//   The [parser](#model.DOMParser) to use when reading editor changes
//   from the DOM. Defaults to calling
//   [`DOMParser.fromSchema`](#model.DOMParser^fromSchema) on the
//   editor's schema.
//
//   transformPastedHTML:: ?(html: string) → string
//   Can be used to transform pasted HTML text, _before_ it is parsed,
//   for example to clean it up.
//
//   clipboardParser:: ?DOMParser
//   The [parser](#model.DOMParser) to use when reading content from
//   the clipboard. When not given, the value of the
//   [`domParser`](#view.EditorProps.domParser) prop is used.
//
//   transformPastedText:: ?(text: string, plain: bool) → string
//   Transform pasted plain text. The `plain` flag will be true when
//   the text is pasted as plain text.
//
//   clipboardTextParser:: ?(text: string, $context: ResolvedPos, plain: bool) → Slice
//   A function to parse text from the clipboard into a document
//   slice. Called after
//   [`transformPastedText`](#view.EditorProps.transformPastedText).
//   The default behavior is to split the text into lines, wrap them
//   in `<p>` tags, and call
//   [`clipboardParser`](#view.EditorProps.clipboardParser) on it.
//   The `plain` flag will be true when the text is pasted as plain text.
//
//   transformPasted:: ?(Slice) → Slice
//   Can be used to transform pasted content before it is applied to
//   the document.
//
//   nodeViews:: ?Object<(node: Node, view: EditorView, getPos: () → number, decorations: [Decoration], innerDecorations: DecorationSource) → NodeView>
//   Allows you to pass custom rendering and behavior logic for nodes
//   and marks. Should map node and mark names to constructor
//   functions that produce a [`NodeView`](#view.NodeView) object
//   implementing the node's display behavior. For nodes, the third
//   argument `getPos` is a function that can be called to get the
//   node's current position, which can be useful when creating
//   transactions to update it. For marks, the third argument is a
//   boolean that indicates whether the mark's content is inline.
//
//   `decorations` is an array of node or inline decorations that are
//   active around the node. They are automatically drawn in the
//   normal way, and you will usually just want to ignore this, but
//   they can also be used as a way to provide context information to
//   the node view without adding it to the document itself.
//
//   `innerDecorations` holds the decorations for the node's content.
//   You can safely ignore this if your view has no content or a
//   `contentDOM` property, since the editor will draw the decorations
//   on the content. But if you, for example, want to create a nested
//   editor with the content, it may make sense to provide it with the
//   inner decorations.
//
//   clipboardSerializer:: ?DOMSerializer
//   The DOM serializer to use when putting content onto the
//   clipboard. If not given, the result of
//   [`DOMSerializer.fromSchema`](#model.DOMSerializer^fromSchema)
//   will be used.
//
//   clipboardTextSerializer:: ?(Slice) → string
//   A function that will be called to get the text for the current
//   selection when copying text to the clipboard. By default, the
//   editor will use [`textBetween`](#model.Node.textBetween) on the
//   selected range.
//
//   decorations:: ?(state: EditorState) → ?DecorationSource
//   A set of [document decorations](#view.Decoration) to show in the
//   view.
//
//   editable:: ?(state: EditorState) → bool
//   When this returns false, the content of the view is not directly
//   editable.
//
//   attributes:: ?union<Object<string>, (EditorState) → ?Object<string>>
//   Control the DOM attributes of the editable element. May be either
//   an object or a function going from an editor state to an object.
//   By default, the element will get a class `"ProseMirror"`, and
//   will have its `contentEditable` attribute determined by the
//   [`editable` prop](#view.EditorProps.editable). Additional classes
//   provided here will be added to the class. For other attributes,
//   the value provided first (as in
//   [`someProp`](#view.EditorView.someProp)) will be used.
//
//   scrollThreshold:: ?union<number, {top: number, right: number, bottom: number, left: number}>
//   Determines the distance (in pixels) between the cursor and the
//   end of the visible viewport at which point, when scrolling the
//   cursor into view, scrolling takes place. Defaults to 0.
//
//   scrollMargin:: ?union<number, {top: number, right: number, bottom: number, left: number}>
//   Determines the extra space (in pixels) that is left above or
//   below the cursor when it is scrolled into view. Defaults to 5.

// DirectEditorProps:: interface extends EditorProps
//
// The props object given directly to the editor view supports two
// fields that can't be used in plugins:
//
//   state:: EditorState
//   The current state of the editor.
//
//   dispatchTransaction:: ?(tr: Transaction)
//   The callback over which to send transactions (state updates)
//   produced by the view. If you specify this, you probably want to
//   make sure this ends up calling the view's
//   [`updateState`](#view.EditorView.updateState) method with a new
//   state that has the transaction
//   [applied](#state.EditorState.apply). The callback will be bound to have
//   the view instance as its `this` binding.

Youez - 2016 - github.com/yon3zu
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